RTS2D
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Estado pause do simulador. Mais...
#include <PauseState.h>
Métodos Públicos | |
PauseState (ALLEGRO_DISPLAY *display, ALLEGRO_TIMER *timer, ALLEGRO_EVENT_QUEUE *queue) | |
Construtor. | |
virtual | ~PauseState () |
Destrutor. | |
void | readInput (StateManager *sm) |
Le entrada. | |
void | update (StateManager *sm) |
Atualiza. | |
void | render (StateManager *sm) |
Renderiza. |
Estado pause do simulador.
PauseState::PauseState | ( | ALLEGRO_DISPLAY * | display, |
ALLEGRO_TIMER * | timer, | ||
ALLEGRO_EVENT_QUEUE * | queue | ||
) |
Construtor.
display | Tela do jogo |
timer | Tempo de atualizacao |
queue | Fila de eventos |
void PauseState::readInput | ( | StateManager * | sm | ) | [virtual] |
void PauseState::render | ( | StateManager * | sm | ) | [virtual] |
void PauseState::update | ( | StateManager * | sm | ) | [virtual] |