RTS2D
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PauseState(ALLEGRO_DISPLAY *display, ALLEGRO_TIMER *timer, ALLEGRO_EVENT_QUEUE *queue) | PauseState | |
readInput(StateManager *sm) | PauseState | [virtual] |
render(StateManager *sm) | PauseState | [virtual] |
State(ALLEGRO_DISPLAY *display, ALLEGRO_TIMER *timer, ALLEGRO_EVENT_QUEUE *queue) | State | [protected] |
update(StateManager *sm) | PauseState | [virtual] |
~PauseState() | PauseState | [virtual] |
~State() | State | [virtual] |