- l -
- loadAction()
: BuildingProperty
, UnitProperty
- loadAggroRadius()
: UnitProperty
- loadAttackSpeed()
: UnitProperty
- loadBitmap()
: UnitProperty
, BuildingProperty
, ProjectileProperty
, TileProperty
- loadChar()
: TileProperty
- loadCost()
: BuildingProperty
, UnitProperty
- loadCount()
: UnitProperty
- loadDamage()
: UnitProperty
- loadDimension()
: BuildingProperty
- loadIcon()
: CommandProperty
, UnitProperty
, BuildingProperty
- loadMaxHp()
: BuildingProperty
, UnitProperty
- loadMaxQueue()
: BuildingProperty
- loadMaxSlot()
: BuildingProperty
- loadMiningCooldown()
: BuildingProperty
- loadMiningGain()
: BuildingProperty
- loadName()
: BuildingProperty
, CommandProperty
, UnitProperty
- loadProjectile()
: UnitProperty
- loadRadius()
: ProjectileProperty
, UnitProperty
, BuildingProperty
- loadRange()
: UnitProperty
- loadSpeed()
: UnitProperty
, ProjectileProperty
- loadTileType()
: TileProperty
, BuildingProperty
- loadTime()
: UnitProperty
, BuildingProperty
- loadWalkable()
: TileProperty