RTS2D
|
clear() | Quadtree | |
getBounds() | Quadtree | |
getIndex(Unit *unit) | Quadtree | |
getNodes() | Quadtree | |
getObjects() | Quadtree | |
insert(Unit *unit) | Quadtree | |
Quadtree(int pLevel, Rect *pBounds) | Quadtree | |
retrieve(std::vector< Unit * > returnObjects, Unit *unit) | Quadtree | |
split() | Quadtree | |
~Quadtree() | Quadtree | [virtual] |