RTS2D
|
getAngle() | Projectile | |
getBitmap() | Projectile | |
getDamage() | Projectile | |
getNextMovement() | Projectile | |
getPx() | Projectile | |
getPy() | Projectile | |
getRadius() | Projectile | |
getSpeed() | Projectile | |
getTarget() | Projectile | |
getType() | Projectile | |
move(std::pair< float, float > d) | Projectile | |
Projectile(float px, float py, float damage, int type, Entity *target) | Projectile | |
render() | Projectile | |
update() | Projectile | |
~Projectile() | Projectile | [virtual] |