RTS2D
|
Entity() | Entity | [protected] |
getCoordinates() | Entity | |
getEntity() | Entity | |
getHp() | Entity | |
getPixelPath() | Entity | |
getPx() | Entity | |
getPy() | Entity | |
getTeam() | Entity | |
getType() | Entity | |
isBuilding() | Entity | [virtual] |
isUnit() | Entity | [virtual] |
receiveDamage(float damage) | Entity | |
setCoordinates(float px, float py) | Entity | |
setEntity(Entity *entity) | Entity | |
setHp(float hp) | Entity | |
setPixelPath(std::vector< std::pair< float, float >> pixelPath) | Entity | |
setPx(float px) | Entity | |
setPy(float px) | Entity | |
setTeam(int team) | Entity | |
setType(int type) | Entity | |
~Entity() | Entity | [virtual] |