RTS2D
|
readInput(StateManager *sm) | ResultState | [virtual] |
render(StateManager *sm) | ResultState | [virtual] |
ResultState(ALLEGRO_DISPLAY *display, ALLEGRO_TIMER *timer, ALLEGRO_EVENT_QUEUE *queue) | ResultState | |
setWinner(Player *winner) | ResultState | |
State(ALLEGRO_DISPLAY *display, ALLEGRO_TIMER *timer, ALLEGRO_EVENT_QUEUE *queue) | State | [protected] |
update(StateManager *sm) | ResultState | [virtual] |
~ResultState() | ResultState | [virtual] |
~State() | State | [virtual] |