RTS2D
|
changeState(int newState) | PlayingState | |
executeCommand(std::string com) | PlayingState | |
init() | PlayingState | |
PlayingState(ALLEGRO_DISPLAY *display, ALLEGRO_TIMER *timer, ALLEGRO_EVENT_QUEUE *queue) | PlayingState | |
readInput(StateManager *sm) | PlayingState | [virtual] |
render(StateManager *sm) | PlayingState | [virtual] |
restartGame() | PlayingState | |
runCommand(std::string com) | PlayingState | |
runCommand(std::string com, float px, float py) | PlayingState | |
setGame(Game *game) | PlayingState | |
State(ALLEGRO_DISPLAY *display, ALLEGRO_TIMER *timer, ALLEGRO_EVENT_QUEUE *queue) | State | [protected] |
update(StateManager *sm) | PlayingState | [virtual] |
~PlayingState() | PlayingState | [virtual] |
~State() | State | [virtual] |