RTS2D
include/gamestate/StateManager.h
00001 #ifndef STATEMANAGER_H
00002 #include <map>
00003 #include <vector>
00004 #include "allegro5/allegro.h"
00005 #define STATEMANAGER_H
00006 
00007 class State;
00011 class StateManager {
00012 public:
00013     StateManager(ALLEGRO_DISPLAY* display, ALLEGRO_TIMER* timer, ALLEGRO_EVENT_QUEUE* queue);
00014     virtual ~StateManager();
00015     void changeState(State* state);
00016     bool isRunning();
00017     void quit();
00018     void readInput();
00019     void update();
00020     void render();
00021 
00022 protected:
00023 private:
00024     State* currentState;
00025     bool running;
00026 };
00027 
00028 #endif // STATEMANAGER_H
 Todos Classes Funções