RTS2D
|
BuildManager(Game *game, Player *player, InfoManager *infoManager) | BuildManager | |
getBuildLocation(float px, float py, int buildType) | BuildManager | |
Manager(Game *game, Player *player) | Manager | |
run() | BuildManager | [virtual] |
~BuildManager() | BuildManager | [virtual] |
~Manager() | Manager | [virtual] |