RTS2D
|
changeState(State *state) | StateManager | |
isRunning() | StateManager | |
quit() | StateManager | |
readInput() | StateManager | |
render() | StateManager | |
StateManager(ALLEGRO_DISPLAY *display, ALLEGRO_TIMER *timer, ALLEGRO_EVENT_QUEUE *queue) | StateManager | |
update() | StateManager | |
~StateManager() | StateManager | [virtual] |