RTS2D
Building Lista dos Membros
Esta é a lista de todos os membros de Building, incluindo os membros herdados.
Building(int x, int y, int type, int team)Building
construct()Building
Entity()Entity [protected]
getAction()Building
getBitmap()Building
getBuildingTime()Building
getCoordinates()Entity
getCost()Building
getDimension()Building
getEntity()Entity
getHp()Entity
getMaxHp()Building [virtual]
getMaxQueue()Building
getMaxSlot()Building
getMiningCooldown()Building
getMiningGain()Building
getMiningTime()Building
getName()Building
getPixelPath()Entity
getPx()Entity
getPy()Entity
getQueue()Building
getRadius()Building [virtual]
getSlot()Building
getTeam()Entity
getTime()Building
getTrainingTime()Building
getType()Entity
getX()Building
getY()Building
insertQueue(int unitType)Building
insertSlot(Unit *unit)Building
isActive()Building
isBuilding()Building [virtual]
isConstructing()Building
isUnit()Entity [virtual]
receiveDamage(float damage)Entity
releaseSlot()Building
removeQueue(int pos)Building
render()Building
setBuildingTime(float buildingTime)Building
setConstructing(bool constructing)Building
setCoordinates(float px, float py)Entity
setEntity(Entity *entity)Entity
setHp(float hp)Entity
setMiningTime(float miningTime)Building
setPixelPath(std::vector< std::pair< float, float >> pixelPath)Entity
setPx(float px)Entity
setPy(float px)Entity
setQueue(std::vector< int > queue)Building
setReady()Building
setTeam(int team)Entity
setTrainingTime(float trainingTime)Building
setType(int type)Entity
setX(int x)Building
setY(int y)Building
update()Building
~Building()Building [virtual]
~Entity()Entity [virtual]
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