Esta é a lista de todos os membros de classes documentos com referências para a documentação da classe de cada membro:
- g -
- Game()
: Game
- getAction()
: Gui
, Unit
, BuildingProperty
, Building
, UnitProperty
- getAdj()
: Graph
- getAggroRadius()
: Unit
, UnitProperty
- getAngle()
: Projectile
- getAttackSpeed()
: Unit
, UnitProperty
- getBitmap()
: Unit
, BuildingProperty
, ProjectileProperty
, TileProperty
, UnitProperty
, Tile
, Building
, Projectile
- getBounds()
: Quadtree
- getBuild()
: Unit
- getBuildingSet()
: Game
, Player
- getBuildingTime()
: Building
- getBuildLocation()
: BuildManager
- getChar()
: TileProperty
- getChoke()
: Node
- getCollisionPath()
: Unit
- getColor()
: Player
- getColumns()
: Graph
, Map
- getConfigName()
: Map
- getCooldown()
: Unit
- getCoordinates()
: Entity
- getCost()
: Edge
, Node
, Building
, Unit
, BuildingProperty
, UnitProperty
- getCount()
: Unit
, UnitProperty
- getDamage()
: Projectile
, Unit
, UnitProperty
- getDimension()
: Building
, BuildingProperty
- getDist()
: Node
- getEnemyBuilding()
: Game
- getEnemyUnit()
: Game
- getEntity()
: Game
, Entity
- getEstimate()
: Node
- getFocus()
: Unit
- getFollow()
: Unit
- getGold()
: Player
- getGoldMine()
: Unit
- getGraph()
: Game
- getGroupRadius()
: Unit
- getHeight()
: Rect
, Gui
- getHp()
: Entity
- getIcon()
: BuildingProperty
, CommandProperty
, UnitProperty
- getIdleWorker()
: WorkerManager
- getIndex()
: Quadtree
- getLastMove()
: Unit
- getMap()
: Game
- getMapMatrix()
: Map
- getMaxHp()
: Building
, Unit
, BuildingProperty
, UnitProperty
- getMaxQueue()
: Building
, BuildingProperty
- getMaxSlot()
: Building
, BuildingProperty
- getMiningCooldown()
: Building
, BuildingProperty
- getMiningGain()
: Building
, BuildingProperty
- getMiningTime()
: Building
- getName()
: Building
, Unit
, BuildingProperty
, CommandProperty
, UnitProperty
- getNearestPath()
: Unit
- getNext()
: Edge
- getNextMovement()
: Projectile
, Unit
- getNode()
: Graph
, Edge
- getNodes()
: Quadtree
- getObjects()
: Quadtree
- getParent()
: Node
- getPath()
: Pathfinding
- getPixelPath()
: Entity
- getPixelPathDistance()
: Unit
- getPlayer()
: Game
- getProjectile()
: Unit
, UnitProperty
- getProjectileSet()
: Game
- getPx()
: Entity
, Gui
, Projectile
- getPy()
: Projectile
, Gui
, Entity
- getQt()
: Collision
- getQueue()
: Building
- getRadius()
: Building
, Projectile
, Unit
, BuildingProperty
, ProjectileProperty
, UnitProperty
- getRange()
: Unit
, UnitProperty
- getRows()
: Graph
, Map
- getSignal()
: Unit
- getSlot()
: Building
- getSpeed()
: ProjectileProperty
, UnitProperty
, Projectile
, Unit
- getSquadQuantity()
: SquadManager
- getT()
: Unit
- getTarget()
: Unit
, Projectile
- getTeam()
: Node
, Player
, Entity
, AI
- getTiles()
: Map
- getTileType()
: BuildingProperty
, Node
, TileProperty
- getTime()
: Unit
, BuildingProperty
, UnitProperty
, Building
- getTrainingTime()
: Building
- getTx()
: Unit
- getTy()
: Unit
- getType()
: BuildingProperty
, UnitProperty
, TileProperty
, Node
, Entity
, Projectile
, CommandProperty
- getUnitCap()
: Player
- getUnitCount()
: Player
- getUnitSet()
: Game
, Player
- getWalkingPath()
: Pathfinding
- getWidth()
: Gui
, Rect
- getX()
: Rect
, Node
, Building
- getXFollow()
: Unit
- getY()
: Building
, Node
, Rect
- getYFollow()
: Unit
- getZE()
: Pathfinding
- getZone()
: Node
- getZoneEquivalency()
: Graph
- Graph()
: Graph
- groupDijkstra()
: Graph
- Gui()
: Gui