- r -
- readInput()
: PauseState
, PlayingState
, StateManager
, ResultState
- receiveDamage()
: Entity
- Rect()
: Rect
- releaseSlot()
: Building
- removeBuilding()
: AI
, InfoManager
, Game
, Player
- removeProjectile()
: Game
- removeQueue()
: Building
- removeUnit()
: Game
, Player
, AI
, InfoManager
- removeUnitBuild()
: Game
- render()
: Unit
, Map
, PauseState
, PlayingState
, ResultState
, StateManager
, Gui
, Building
, Projectile
- requestBuilding()
: InfoManager
- resetBuildType()
: Game
- resetCollision()
: Unit
- resetFollow()
: Unit
- restartGame()
: PlayingState
- ResultState()
: ResultState
- retrieve()
: Quadtree
- run()
: StrategyManager
, BuildManager
, ProductionManager
, AI
, SquadManager
, InfoManager
, WorkerManager
- runCommand()
: PlayingState