RTS2D
Game Lista dos Membros
Esta é a lista de todos os membros de Game, incluindo os membros herdados.
aFollowb(Unit *a, Entity *b)Game
buildingPath(Building *building, float px, float py)Game
cancelBuildingQueue(Building *building)Game
executeCommand(std::string com, std::vector< Unit * > select)Game
executeCommand(std::string com, Building *select)Game
executeCommand(std::string com, std::vector< Unit * > select, float px, float py)Game
executeCommand(std::string com, Building *select, float px, float py)Game
Game(Map *map)Game
getBuildingSet()Game
getEnemyBuilding(Unit *unit)Game
getEnemyUnit(Unit *unit)Game
getEntity(float px, float py)Game
getGraph()Game
getMap()Game
getPlayer()Game
getProjectileSet()Game
getUnitSet()Game
hasUnitInBuilding(int x, int y, int buildType)Game
insertBuilding(Building *building)Game
insertBuildingQueue(Building *building, int unitType)Game
insertGoldSlot(Building *building, Unit *unit)Game
insertProjectile(Projectile *p)Game
insertUnit(Unit *unit)Game
insertUnitBuild(Unit *unit, int buildType)Game
isInsertBuildingValid(float px, float py, int buildType)Game
multiAction(std::vector< Unit * > select, float px, float py)Game
removeBuilding(Building *building)Game
removeProjectile(Projectile *p)Game
removeUnit(Unit *unit)Game
removeUnitBuild(Unit *unit)Game
resetBuildType(Building *building)Game
selectMove(std::vector< Unit * > select, float px, float py)Game
selectMoveAttack(std::vector< Unit * > select, float px, float py)Game
selectMoveBuild(std::vector< Unit * > select, float px, float py, int buildType)Game
selectMoveGather(std::vector< Unit * > select, float px, float py)Game
selectStop(std::vector< Unit * > select)Game
setBuildingSet(std::vector< Building * > buildingSet)Game
setBuildingWalkable(Building *building, bool boolean)Game
setBuildType(Building *building)Game
setGraph(Graph *Graph)Game
setMap(Map *map)Game
setProjectileSet(std::vector< Projectile * > projectileSet)Game
setUnitSet(std::vector< Unit * > unitSet)Game
stopFollow(Unit *unit)Game
unitMove(Unit *unit, float px, float py)Game
unloadGoldSlot(Building *building)Game
~Game()Game [virtual]
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