RTS2D
include/global/Mymath.h
00001 #ifndef MYMATH_H
00002 #include <cmath>
00003 #include <string>
00004 #include <sstream>
00005 #define MYMATH_H
00006 
00007 namespace mymath {
00008 float distance(float x1, float y1, float x2, float y2);
00009 bool collide(float x1, float y1, float r1, float x2, float y2, float r2);
00010 float powDistance(float x1, float y1, float x2, float y2);
00011 bool inrange(float x1, float y1, float r1, float x2, float y2, float r2);
00012 bool inside(float x, float y, float r, float rectx1, float recty1, float rectx2, float recty2);
00013 int div(float x, int d);
00014 }
00015 
00016 
00017 #endif // MYMATH_H
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