RTS2D
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Classes
Arquivos
Lista de Componentes
Índice dos Componentes
Hierarquia de Classes
Componentes Membros
Unit Lista dos Membros
Esta é a lista de todos os membros de
Unit
, incluindo os membros herdados.
actionSprite
()
Unit
checkPath
()
Unit
deleteFarPath
()
Unit
Entity
()
Entity
[protected]
getAction
()
Unit
getAggroRadius
()
Unit
getAttackSpeed
()
Unit
getBitmap
()
Unit
getBuild
()
Unit
getCollisionPath
()
Unit
getCooldown
()
Unit
getCoordinates
()
Entity
getCost
()
Unit
getCount
()
Unit
getDamage
()
Unit
getEntity
()
Entity
getFocus
()
Unit
getFollow
()
Unit
getGoldMine
()
Unit
getGroupRadius
()
Unit
getHp
()
Entity
getLastMove
()
Unit
getMaxHp
()
Unit
[virtual]
getName
()
Unit
getNearestPath
()
Unit
getNextMovement
()
Unit
getPixelPath
()
Entity
getPixelPathDistance
()
Unit
getProjectile
()
Unit
getPx
()
Entity
getPy
()
Entity
getRadius
()
Unit
[virtual]
getRange
()
Unit
getSignal
()
Unit
getSpeed
()
Unit
getT
()
Unit
getTarget
()
Unit
getTeam
()
Entity
getTime
()
Unit
getTx
()
Unit
getTy
()
Unit
getType
()
Entity
getXFollow
()
Unit
getYFollow
()
Unit
inCollision
()
Unit
isAgressive
()
Unit
isAttackReady
()
Unit
isBuilding
()
Entity
[virtual]
isHold
()
Unit
isMoving
()
Unit
isRepath
()
Unit
isUnit
()
Unit
[virtual]
move
(std::pair< float, float > d)
Unit
receiveDamage
(float damage)
Entity
render
()
Unit
resetCollision
()
Unit
resetFollow
()
Unit
setAgressive
(bool agressive)
Unit
setBuild
(int build)
Unit
setCollisionPath
(std::vector< std::pair< float, float >> collisionPath)
Unit
setCooldown
(float cooldown)
Unit
setCoordinates
(float px, float py)
Entity
setEntity
(Entity *entity)
Entity
setFocus
(Entity *focus)
Unit
setFollow
(Entity *follow)
Unit
setGoldMine
(Entity *goldMine)
Unit
setGroupRadius
(float groupRadius)
Unit
setHold
(bool hold)
Unit
setHp
(float hp)
Entity
setLastMove
(std::pair< float, float > lastMove)
Unit
setPixelPath
(std::vector< std::pair< float, float >> pixelPath)
Entity
setPx
(float px)
Entity
setPy
(float px)
Entity
setRepath
(bool repath)
Unit
setSignal
(int signal)
Unit
setT
(float tx, float ty)
Unit
setTarget
(Entity *target)
Unit
setTeam
(int team)
Entity
setTx
(float tx)
Unit
setTy
(float ty)
Unit
setType
(int type)
Entity
setXFollow
(int x)
Unit
setYFollow
(int y)
Unit
stop
()
Unit
Unit
(float px, float py, int type, int team)
Unit
update
()
Unit
updateCooldown
()
Unit
updateMove
()
Unit
updateSpriteConfig
()
Unit
wait
()
Unit
~Entity
()
Entity
[virtual]
~Unit
()
Unit
[virtual]
Todos
Classes
Funções
Gerado em Domingo, 19 de Janeiro de 2014 05:59:03 para RTS2D por
1.7.6.1