A Trello board for (some of) the problems I have solved, organized by difficulty and subject.
A Github repository for all my competitive programming code. Why would you want to see this?
Game Developing
In my first years of university I used to learn about developing games on USPGameDev, but nowadays I'm not as active as I used to be.
My projects:
PsyChObALL — a top-down psychodelic shooter inpired by Hotline Miami. A first version with 4 out of the 6 planned levels was released, but the rest were never released.
Marvellous Inc. — a hard programming game done in 72 hours for Ludum Dare 37. A full version will hopefully be released this year.
Marvellous Soft — group of friends with which I developed games (yes, the site was made in a game engine).
Study
I graduated in Computer Science in 2016, my thesis was on string algorithms: Manacher, Aho-Corasick, Suffix Tree and Suffix Automaton.
I'm doing my master's thesis on advanced data structures: persistent structures for now, but more will come.