Events

Here are some events I participated

 

Livre Game Jam 2017

A 48-hour game jam organized by LivreCamp, Gamux and Fellowship of the game to promote the use of free software. Our team from USPGameDev went to UNICAMP to participate. We made the game "Network Battle: Chain Hostility" (github) (entry), an assimetric multiplayer game about a cyberwar between a hacker and the government.

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Hackathon USP 2017

A 24-hour hackathon organized by our fellows from USP, at the theme Smart Cities. I participated together with my friend Raphael Gusmão and we got honor to merit for the best design. We made the project "Stuffz", an app for delivering anything you want.

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Ludum Dare 40

A 72-hour online global game jam. Our team from USPGameDev got together at USP to make "L.A.V.A. series L.A.M.P. edition vs the world" (github) (entry), a cyberpunk shooting game were the objective is to kill as many waves of monster you can, using dozens of different weapons. The theme for this edition was "The more you have, the worse it is", so we made a game were, as the waves are beaten, you get more weapons and the worse it is to manage them at your keyboard.

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Ludum Dare 41

Our team from USPGameDev got together again to make "It's all about lasagna!" (github) (entry), a farming game with a terror mood were a kid get to his/her grandma's house and decides to make a lasagna while she doesn't arrive. The theme was "Combine two incompatible genres", and we combined the peaceful and harmless life at the farm with the mood of a terror movie.

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Livre Game Jam 2018

Our team from USPGameDev went to UNICAMP again to participate. We made the game "Shin Ara Loop" (github) (entry), a game where the day keep looping back when you sleep (like what happens at "Groundhog Day") and, to make sure this doesn't happen anymore, you have to fix the church's clock. The theme was "Finally I'm free", also the jam had some achievements (like optional sub-themes), and we accomplished two of them: create a game without words and use three languages at the game ("Shin ara loop" means "New time loop", "Shin" been "new" in japanese, "ara" been "time" in tupi and "loop" been "loop" in english).

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Ludum Dare 43

Our team from USPGameDev got together again to make "Mechamorphosis" (github) (entry), a game where you're a rusty robot captured by an evil corporation that wants to turn you and your friends into mechanical waste, and the objective is to acquire parts to yourself, kill all the guard robots and escape from the building. The theme was "Sacrifices must be made", and we created a mechanic where you have to sacrifice a part and get another one to pass to the next room. As some parts give you buffs, others give you debuffs, and you have to deal with it through the game.

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Global Game Jam 2019

A 48-hour gobal game jam. IME hosted a site and we divided USPGameDev into two groups. My group created "Mother's home" (github) (entry), a game where you are a little creative kid, that adventures through an imaginary maze in his house to play with his toys, but don't want to get far from his mom. The theme was "What home means to you", and the game explores how the house feels like an unknown place to the kid, as his mother is his real home.