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EngineKit
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#import <Shape.h>
Properties | |
| id | color |
Properties inherited from Item | |
| SCNNode * | node |
| The node that this Item is wrapping. | |
| id | position |
| id | rotation |
| id | scale |
| SCNGeometry * | geometry |
Additional Inherited Members | |
Class Methods inherited from Item | |
| (instancetype) | + create |
An abstract subclass of Item, representing geometric objects. All physical visible objects, such as Spheres and Boxes, are subclasses of Shape.
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readwritenonatomicstrong |
An easy setter for the Shape's node's geometry's materials. It creates an SCNMaterial and sets it as the geometry's only material, so that the object will have the given color. It accepts any object that would be accepted by Color's +colorWithObject: method. The getter should never be used, since there is no guarantee the geometry's materials will still be colors.