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EngineKit
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#import <Cone.h>
Class Methods | |
| (instancetype) | + cone |
Class Methods inherited from Item | |
| (instancetype) | + create |
Class Methods inherited from <ConeExport> | |
| (instancetype) | + create |
Properties | |
| CGFloat | radius |
| CGFloat | bottomRadius |
| CGFloat | topRadius |
| CGFloat | height |
Properties inherited from Shape | |
| id | color |
Properties inherited from Item | |
| SCNNode * | node |
| The node that this Item is wrapping. | |
| id | position |
| id | rotation |
| id | scale |
| SCNGeometry * | geometry |
Properties inherited from <ConeExport> | |
| id | position |
| id | rotation |
| id | scale |
| id | color |
| CGFloat | radius |
| CGFloat | topRadius |
| CGFloat | bottomRadius |
| CGFloat | height |
A cone, which is may be whole or cut off at the top (like a conical frustrum).
| + (SCNCone *) cone |
Creates a new instance of Cone, with the default measures set by SCNCone.
Cone. Reimplemented from <ConeExport>.
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readwritenonatomicassign |
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readwritenonatomicassign |
An alias for the SCNCone's height property. Speficies the extent of the cone along the y axis.
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readwritenonatomicassign |
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readwritenonatomicassign |
An alias for the SCNCone's topRadius property. Speficies the radius used for the Cone's top circle when it is a conical frustrum. A top radius of 0 is the default and results in an ordinary cone. The top circle is aligned with the xz plane and is centered in the origin.