EngineKit
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#import <Cone.h>
Class Methods | |
(instancetype) | + cone |
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(instancetype) | + create |
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(instancetype) | + create |
Properties | |
CGFloat | radius |
CGFloat | bottomRadius |
CGFloat | topRadius |
CGFloat | height |
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id | color |
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SCNNode * | node |
The node that this Item is wrapping. | |
id | position |
id | rotation |
id | scale |
SCNGeometry * | geometry |
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id | position |
id | rotation |
id | scale |
id | color |
CGFloat | radius |
CGFloat | topRadius |
CGFloat | bottomRadius |
CGFloat | height |
A cone, which is may be whole or cut off at the top (like a conical frustrum).
+ (SCNCone *) cone |
Creates a new instance of Cone
, with the default measures set by SCNCone
.
Cone
. Reimplemented from <ConeExport>.
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readwritenonatomicassign |
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readwritenonatomicassign |
An alias for the SCNCone's height
property. Speficies the extent of the cone along the y
axis.
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readwritenonatomicassign |
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readwritenonatomicassign |
An alias for the SCNCone's topRadius
property. Speficies the radius used for the Cone's top circle when it is a conical frustrum. A top radius of 0 is the default and results in an ordinary cone. The top circle is aligned with the xz
plane and is centered in the origin.