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EngineKit
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#import <Floor.h>
Class Methods | |
| (instancetype) | + floor |
Class Methods inherited from Item | |
| (instancetype) | + create |
Class Methods inherited from <FloorExport> | |
| (instancetype) | + create |
Additional Inherited Members | |
Properties inherited from Shape | |
| id | color |
Properties inherited from Item | |
| SCNNode * | node |
| The node that this Item is wrapping. | |
| id | position |
| id | rotation |
| id | scale |
| SCNGeometry * | geometry |
Properties inherited from <FloorExport> | |
| id | position |
| id | rotation |
| id | scale |
| id | color |
An inifinite plane, usually representing a floor or some type of background for a scene. Able to reflect the scene in front of it. Essentially, a wrapper for SCNFloor.
| + (SCNFloor *) floor |
Creates a new instance of Floor, spaning the xz plane and with y=0 (in its local coordinate space).
Floor. Reimplemented from <FloorExport>.