EngineKit
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#import <Position.h>
Additional Inherited Members | |
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(instancetype) | - initUniformWithNumber: |
(instancetype) | - initWithX:Y:Z: |
(instancetype) | - initWithSCNVector: |
(instancetype) | - initWithSCNVector4: |
(instancetype) | - initWithCIVector: |
(instancetype) | - initWithVector: |
(instancetype) | - initWithArray: |
(instancetype) | - initWithObject: |
(BOOL) | - isEqualToVector: |
(SCNVector3) | - toSCNVector |
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(instancetype) | - initWithX:Y:Z: |
(instancetype) | - initWithSCNVector: |
(instancetype) | - initWithCIVector: |
(instancetype) | - initWithVector: |
(instancetype) | - initWithArray: |
(instancetype) | - initWithObject: |
(BOOL) | - isEqualToVector: |
(SCNVector3) | - toSCNVector |
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(instancetype) | + origin |
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SCNVector3 | vector |
CGFloat | x |
The Vector's x component. | |
CGFloat | y |
The Vector's y component. | |
CGFloat | z |
The Vector's z component. | |
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CGFloat | x |
CGFloat | y |
CGFloat | z |
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SCNVector3 | vector |
CGFloat | x |
CGFloat | y |
CGFloat | z |
A representation of a 3D position. Much like the Vector class, but meant to be used as a point instead of a vector.