EngineKit
Position Class Reference

#import <Position.h>

Inheritance diagram for Position:
Vector <PositionExport> <VectorExport>

Additional Inherited Members

- Instance Methods inherited from Vector
(instancetype) - initUniformWithNumber:
 
(instancetype) - initWithX:Y:Z:
 
(instancetype) - initWithSCNVector:
 
(instancetype) - initWithSCNVector4:
 
(instancetype) - initWithCIVector:
 
(instancetype) - initWithVector:
 
(instancetype) - initWithArray:
 
(instancetype) - initWithObject:
 
(BOOL) - isEqualToVector:
 
(SCNVector3) - toSCNVector
 
- Instance Methods inherited from <PositionExport>
(instancetype) - initWithX:Y:Z:
 
(instancetype) - initWithSCNVector:
 
(instancetype) - initWithCIVector:
 
(instancetype) - initWithVector:
 
(instancetype) - initWithArray:
 
(instancetype) - initWithObject:
 
(BOOL) - isEqualToVector:
 
(SCNVector3) - toSCNVector
 
- Class Methods inherited from Vector
(instancetype) + origin
 
- Properties inherited from Vector
SCNVector3 vector
 
CGFloat x
 The Vector's x component.
 
CGFloat y
 The Vector's y component.
 
CGFloat z
 The Vector's z component.
 
- Properties inherited from <VectorExport>
CGFloat x
 
CGFloat y
 
CGFloat z
 
- Properties inherited from <PositionExport>
SCNVector3 vector
 
CGFloat x
 
CGFloat y
 
CGFloat z
 

Detailed Description

A representation of a 3D position. Much like the Vector class, but meant to be used as a point instead of a vector.


The documentation for this class was generated from the following file: